[Tutorial/Reminder] Adding SubD Makes It better!

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Deviation Actions

SickleYield's avatar
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Why care about SubD?:


Lately I've been doing a lot of renders involving making tiny things giant, and sometimes that causes issues with the fact that they were made at low resolution for efficiency.  They can come out looking very angular and jagged when sized up large.  In that case, the best solution is to add levels of detail in DAZ Studio.  Geometry will smooth right out, and your prop collection's usefulness and flexibility will greatly increase. 

You can do this with literally anything, props, figures, clothing; and because it's just a single click, you don't have to have a content creator's level of involvement for it to be useful in your scenes.


What to do:


Select the item in the 3d Window.

Go to the Scene tab. 

Click on the little button at the top right of that tab (or left, if you have it docked on the right of your screen). 

Choose Edit--Geometry--Convert To SubD.

Now in the Parameters tab under General, you have a heading called "Mesh Resolution."  By default it will be set to "high resolution" and subdivision level 1.  You can drop the resolution to Base and 0 for exporting to make morphs (in fact, you must), or you can increase it to higher levels to give meshes a smoother and more sophisticated look.

The Subdivision Algorithm is also under this heading.  By default it sets to Catmark.  If you find this does odd things to your mesh, producing over-round corners or weird visual artifacts, click on this and choose "Catmull-Clark (Legacy)" from the dropdown.

That usually fixes it, in my experience.  There will be a few items that just aren't suitable for use with SubD, but they are very few; almost anything can work with the Legacy algorithm in my experience, whether it was intended originally to work with SubD or not.

Today's handy tip for working in DS is brought to you by SickeYield Working On Too Much Stuff That is Under Non-Disclosure Agreement. ;)  There's just a lot going on that I can't really talk about right now.
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Joltrast's avatar
Tried it on some low poly guns. It didn't look good. I ended up with gaps! I will keep playing with it though. Thanks!