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Testing a-sennov's Morph Conversion Method 01

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Here are some Genesis 3 Male morphs on Genesis 8 Male.  These are various different G3 and G8 textures with the BSI G8 shaders applied and lit by my own Fast Lights Iray HDR 04.  There's an HDR with BSI G8 too, but it's more suited to portrait use than trying to show a morph very clearly.

From viewer's left to right: Gianni 7, RawArt Massive, Michael 6, Lee 6 (from Slosh's Legacy packs), and Leo 7.  I did bone adjustments on all of them and also converted over Leo's height and position adjustment.  I've fiddled with the height/scale of everyone but Leo also since those did not come over.

On regular humans and elves this works about perfectly.  Mutant X was a lost cause, his eyes were hashed, but I'm afraid no morph conversion method is likely to work with heavily transformed facial features.

Here's that tutorial.  It takes some setup, but once you've created the scene for conversion purposes it goes much faster.

[Tutorial] Morphs from Genesis 3 to 8 accurate wayI've decided to try Genesis 8 for my gamedev project (more about it in subsequent entries) so I had to transfer my characters (original figures, but based on Genesis 3 mesh) to it. After some googling I've found two tutorials on the matter and even one half-baked vaporware script. The approach used in tutorials was more or less the same so I've followed the excelent explanations of SickleYield and got my Olga as Genesis 8 in minutes. But... it wasn't her - this new girl surely had rickets in her childhood, her arms were curved and didn't bend correctly. There were another inaccuracies too. So it became apparent to me that easy way is not an option here :)
Actually the idea of process is simple - first make G8 look as much as G3 as possible, then use transfer utility (essentially it makes the skin-titght cloth item of the whole G8 mesh :), and finally quite opposite - make G3 into G8 stance. The problem that each of these steps brings new errors and those do accumulate. Thus w
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