Shop Mobile More Submit  Join Login
I've done a previous pair of tutorials on keeping bones when converting items between figures, as for instance between Genesis and Genesis 2.  That method takes a few steps and an obj export/import.  This way is faster, although it doesn't work well with Generation 4 conversion.

You will need:

-The figure you want to convert TO.
-The piece of clothing or hair you want to convert.
-Any relevant clones.  For e.g., you will need to purchase the Michael 4 for Genesis 2 Male and/or Victoria 4 for Genesis 2 Female to convert items between Gen 4 and Genesis 2.

Instructions:

Load the figure.

Load the item of clothing.   Cancel Autofit if it is triggered.

Start the Transfer Utility.  Its icon looks like an arrow pointing up and right.

For Scene Item under Source, choose the figure.

For Scene Item under Target, choose the clothing or hair.

Under Source/Item Shape, choose a clone (e.g., the Victoria 4 clone if converting from a V4 item).

Under General Options below, click Weight Maps, and on the right click MERGE HIERARCHIES.  This is what does the magic.

Check Reverse Source Shape from Target as well.

You can choose to add a smoothing/collision modifier or not.  I usually do.  Some Generation 4 items can handle it better than others, but any Genesis or G2 item should be okay.

Click Accept.

Now the item should refit to the figure while retaining not only its morphs, but its bones.  I was able to convert the main pieces of the Dragon Braid in about five minutes this way, although it does still cause the same distortion in the lower shoulder area. 

That one still works because it has morph-based movement.  In general this doesn't work as well with Generation 4 as it does between G1 and either G2, or between the G2's, because with conversion from cr2 to weight mapping it will recreate the bones but not the maps.

Be sure to save back to library with its own folder names.  I used "ConvertedHairsG2F" for all the Dragon Braid pieces.
  • Reading: Eh
  • Watching: Reviews on TGWTG
  • Playing: Candy Crush Saga (Level 90)
  • Eating: Carbmaster dairy sludge (it's actually quite good)
  • Drinking: coffee
Add a Comment:
 
:iconnotnow007:
notnow007 Featured By Owner Feb 10, 2017
So this wont work if i want to fit genesis 3 hair to gen 2 right? Is there really no other way? Autofit kinda works,but most of the times not all morphs will work and with longer hair bones are all messed up...
Reply
:iconnotnow007:
notnow007 Featured By Owner Feb 10, 2017
Thank you...
I was afraid something like this might be the case...but do you think daz might come up with a solution?
Oh well i quess i will have to do it like this,it's just a pain if you have to do multiple images and when you bend head you have to morph hair on the back of the head everytime...there should be an add on like fit control for genesis 2 ,but for hair..
Reply
:iconsickleyield:
SickleYield Featured By Owner Feb 10, 2017  Professional Digital Artist
This method will not work between Gen 2 and 3 because of the changes in rigging.  Sadly DS supports conversion between Gen 4 and G1-G2 but not between anything and G3.

If you want to use Genesis 3 hair on Gen 2 it's better to just parent it to the head bone in scene tab and press ctrl+e to zero it out, then adjust it from there (since it's not conformed scaling will work on all axes if you have show hidden checked in your parameters options).  This is what I do with most hairs between any generation rather than try to convert rigging.
Reply
:iconshenhua:
Shenhua Featured By Owner Feb 8, 2017  Hobbyist General Artist
Couldn't figure out why the V5 Elite Ponytail didn't retain the pose controls in the tail when I fit it to
Genesis 2, until I found the problem on the forums and was pointed to this page.

Thanks for helping me fix the problem! :dance:
Reply
:iconsickleyield:
SickleYield Featured By Owner Feb 8, 2017  Professional Digital Artist
You are very welcome. :)
Reply
:iconexplanoite:
Explanoite Featured By Owner Jan 5, 2017  Hobbyist
Once again I am in your debt! For some reason whenever I used the Transfer utility on The Gorgon tail to get it to work on a Genesis 2 Female figure the bones would end up backwards/upside down somehow!
With your method the snake tail now has thighs, shins, feet, and toes that need to be deleted, but that's a small price to pay to get it to work properly! Thank you so much.
Reply
:iconsickleyield:
SickleYield Featured By Owner Jan 5, 2017  Professional Digital Artist
:)
Reply
:iconspearcarrier:
spearcarrier Featured By Owner Feb 1, 2016  Professional Writer
Thank you for this! It's been very helpful!!

Question: I'm geo-grafting a tail from one figure to another. The Tail has side fins and  the !!! transfer utility (and autofit) makes the side fins follow the characters legs no matter what I do. I've followed your tutorial and tried various settings and can't keep the side fins free. They keep their bones. It does no good. Is this a weight mapping issue?
Reply
:iconsickleyield:
SickleYield Featured By Owner Feb 1, 2016  Professional Digital Artist
If you're converting to or from G3 this method won't work because Transfer Utility won't properly iterate between TriAx weight maps and General weight maps on the custom bones - it will, 100% of the time, keep the bones but still map everything to the thighs (or whatever's closest on G3).  I'm hoping Daz will fix this at some point.

In the meantime we basically can't convert things with more detailed custom bones to/from G3.  Things with less complicated rigs can be converted with template products like the ones I make.
Reply
:iconspearcarrier:
spearcarrier Featured By Owner Edited Feb 1, 2016  Professional Writer
Ah! Solved it! Step 1: transfer utility on object, in this case a mertail I've morphed to fit Star. Do not fit to object. 2. Select nodes for geo-graft and do the geo-graft dance. 3. Transfer utility to fit onto Star, but uncheck everything except weight mapping with merging as in your tutorial and reverse transformations. And the fins are not attached. Of course, when I pose things the objects does WEIRD things but it's a start. I've no idea if the bones are set straight or anything. 
Reply
:iconspearcarrier:
spearcarrier Featured By Owner Feb 1, 2016  Professional Writer
Well actually it's a G2 product I'm trying to get to go to Star... there are no mertails for her and I've a character I'm developing that the Lorelei tail is quite suitable for. (He's going to be a Siamese fighting fish.) I guess I can approach my problem like I did for using Cookietaur with Star but I was hoping. LOL Thanks for replying!!!!
Reply
:iconsickleyield:
SickleYield Featured By Owner Feb 1, 2016  Professional Digital Artist
Oooh.  Now Star conversions I have no experience on.  I do have her so I'd try it, but I don't have that tail.  Sorry!
Reply
:iconspearcarrier:
spearcarrier Featured By Owner Feb 1, 2016  Professional Writer
No worries! I had it ONCE and accidentally closed it, and I can't get it to do it again. LOL... If I were good at modelling I'd just make her a tail and be done with. One thing atta time.
Reply
:iconanironbutterfly:
anironbutterfly Featured By Owner Jun 29, 2015  Hobbyist Digital Artist
Stuffing this in my Tutes collection for reference... :) I'm going to be needing this VERY soon with re-converting a buncha V4 stuff to G2F for use with G3F!
(Valea Hairs, 3Dream hairs, here we come...)
Reply
:iconpendraia:
Pendraia Featured By Owner Nov 18, 2014  Hobbyist Digital Artist
Thanks Sickle..you are just awesome!
Reply
:iconsickleyield:
SickleYield Featured By Owner Nov 18, 2014  Professional Digital Artist
You're so welcome!
Reply
:iconeuskelo:
Euskelo Featured By Owner Sep 4, 2014  Student
Thank you very much for this. It has been very helpful!
Reply
:iconsickleyield:
SickleYield Featured By Owner Sep 4, 2014  Professional Digital Artist
No problem! I'm glad it worked for you. :)
Reply
:iconeuskelo:
Euskelo Featured By Owner Sep 5, 2014  Student
It has opened up a lot of content for trying on different models, so it is very exciting to have this tutorial. Kind of you to share. I actually had no idea what Transfer Utility was before reading this. I am a dummy! 
Reply
:iconsickleyield:
SickleYield Featured By Owner Sep 5, 2014  Professional Digital Artist
Well, welcome to the party.  It can do a lot for you!
Reply
:iconeuskelo:
Euskelo Featured By Owner Sep 5, 2014  Student
Thanks. :D I bought the Spiderqueen Hair, BTW, and am very much enjoying it!
Reply
:iconmavrosh:
Mavrosh Featured By Owner Aug 24, 2014  Professional General Artist
I managed to do what you described here and now I feel like a true hero! :love:
Reply
:iconsickleyield:
SickleYield Featured By Owner Aug 24, 2014  Professional Digital Artist
:) :)
Reply
:iconfallenboy84:
fallenboy84 Featured By Owner Apr 24, 2014
Hey Sy, I have a question. I recently got Hexagon to start making my own clothing for the gen 4 figures since they mostly seem to be abandoned by Daz, and I've gotten pretty decent at it but now I need to add morphs to my clothes beyond the body morphs, such as lift and lower hems, open or close jackets etc etc, how do you recommend I get good at this?
Reply
:iconsickleyield:
SickleYield Featured By Owner Apr 24, 2014  Professional Digital Artist
One, you may need to learn a program in addition to Hexagon.  From what I hear, it has limited selection control tools.  Alternately, find a PA who uses Hexagon and ask them how to morph only parts of a mesh  without affecting adjacent ones (this is mandatory to opening one side of a jacket at a time and other similar concepts). 

In Blender, hiding geometry causes that geometry not to be transformed, so with that plus proportional editing (some programs call this "soft select") morphing is very easy.  This is why I was doing very transformative morphs even back when I was a newbie doing jeans for V4 - I've always used Blender.

Two, I don't know if this has changed in Poser 9/PP2014, but in Poser 8 the morph loading tools were still dreadful and inefficient (almost useless without paid add-ons).  I quickly learned to load morphs in DAZ Studio, since you can do that and still have them work in Poser.  DS's Morph Loader Pro also lets you mass-load several morphs and assign groups to them all at once, and if you're interested I can do a tutorial for that for you.
Reply
:iconfallenboy84:
fallenboy84 Featured By Owner Apr 24, 2014
Oh my goodness  yes, you have no idea just how much you've helped with just that tidbit I feel like the industry isn't really forthcoming with what you need to know when you're starting out. And any tutorial would be very much appreciated !!!! I'll have to check in on getting Blender on my next day off.
Reply
:iconzebratech:
zebratech Featured By Owner Apr 22, 2014  Hobbyist Digital Artist
Thank you, SY. Your info keeps me coming back to this place.
Reply
:iconsickleyield:
SickleYield Featured By Owner Apr 22, 2014  Professional Digital Artist
Very welcome. :)
Reply
:iconarlesienne:
Arlesienne Featured By Owner Apr 22, 2014
Very cool, thank you!
Reply
Add a Comment:
 
×

:iconsickleyield: More from SickleYield


Featured in Collections

For Daz by EbruKash

Tutorials by Skiriki

Journals by 0Snow-White0




Details

Submitted on
April 21, 2014
Link
Thumb

Stats

Views
4,731
Favourites
33 (who?)
Comments
29
×