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This will not have a video.  It is intended for advanced users of DAZ Studio.  You need to know how to use your modeling software and how to rig a clothing item in DS before you even think about trying this.

I get asked about this occasionally, but usually I place it with reverse projection morphs in the category of "things that are too hard for the average user," so I just answer the question one on one.  The purpose of this tutorial is to create a reference for future vendors, and to remind myself if I forget in future.

You can turn any item into a rigging template in DAZ Studio.  You shouldn't, because a lot of items will work very poorly for that.  Some things will also never produce good results with a template, because rigging them properly is based on doing an unusual procedure correctly (high-heeled shoes) or because their geometry is too complex for projection to be sufficient (things with detailed hanging sleeves, hoods, or other special surface features, or loincloths with a crotch section where precise rigging is needed in border areas).

Also remember that a template cannot convey joint-controlled morphs or rigidity maps, so you will still need to do those on any item you're rigging for commercial use.  It's more of a shortcut to not have to keep manually adding the same bones to different items, which is why they're popular for AutoFit conversion.

With those important caveats, you create a template using these steps:

1. Create or load a rigged clothing item in DAZ Studio.  It has to be in DS, and it has to be in TriAx or General Weight Mapping, not a .cr2.  If creating a new one, its geometry from your modeling software should be simple, a single sheet of dense polygons.  Remember, you're doing this for smooth transfer, not for looks.  It can have custom bones, and mine always do; but it needs to be completely finalized, figure rigging memorized, etc., before you proceed to step 2.  Make no mistake, this is the hard part; the rest is easy.

This item can have morphs that you want copied too, but they have to be simple enough to transfer well; "breast bridge fix" works, "skirt movement for an underlayer" does not (in fact, nothing involved with layered geometry works well with templates).

2. File--Save As--Scene Assets-- Figure/Prop Asset.

3. Choose a location for your .duf anywhere in the library.  It won't matter because you're going to copy it to a new location.  Give it the name you want to appear in the AutoFit and Transfer Utility, though, such as Short Dress 1 or Cape With Collar.

4.  After you click Accept on that, a popup appears asking for the Vendor Name and Product Name.  Choose the Product Name you want to use, but under Vendor Name put the full path to the template instead of your vendor name.

For Genesis 3 Female and a dress, a typical example is:

DAZ 3D/Genesis 3/Female/Tools/Projection Templates/Dresses

If it was Genesis 2 Male and pants it would be:

DAZ 3D/Genesis 2/Male/Tools/Projection Templates/Pants

Click Accept.

5.  Copy the .duf you saved to the library (or cut it).  You probably put it somewhere in People/Genesis or Genesis 2 or Genesis 3/Clothes.

In each DAZ figure's data files (which are always in data/DAZ 3D) there is a Tools/Projection templates and a Projection Templates folder.  For this step, we want the one that is NOT under Tools.  For Genesis 3 Female the path is:

data/DAZ 3D/Genesis 3/Female/Projection Templates

Here you will see Footwear.duf, Full-Body.duf, and the other default projection templates for the figure listed.  If you see a lot of folders with those names instead, you are in the wrong place.

Paste your .duf from the library into this folder.  If you wish, you may create a subfolder for your new category of templates; there are already folders called "Dresses" and "Hair."  My own product for Genesis 3 Female adds one called "Cape."



Now if you load your figure (G1, G2, G3) from the library and load a clothing item from another generation, the AutoFit popup should show your new template in its list.  Congratulations!  You have created a new template for rigging in DAZ Studio!
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deviantID

SickleYield
Shalen
Artist | Professional | Digital Art
United States
I'm a 3d modeler, texturer and rigger. I work with making conforming items, characters and props for the Genesis figures in DAZ Studio.

My DAZ store: www.daz3d.com/sickleyield

And at Renderosity: www.renderosity.com/mod/bcs/in…

Regrettably, I am no longer able to accept commissions for models. I just have too many projects going at any one time.
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:iconangelreaper1972:
ANGELREAPER1972 Featured By Owner 4 days ago  Hobbyist General Artist
been working on a human dragon hybrid but been having trouble matching up skin tones of the dragon and female did a couple that were ok one a pretty one but still wanted one that would look more scary monster like once morphed and finally found a skin that matched the dragon with the children of the serpent 
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:icontiniakk:
tiniakk Featured By Owner Aug 12, 2015
Thanks a lot for your work with daz products.
Thank you too for your tutorial about Iray.
Still don't know how you get the photometric spotlight. I only have the standard spotlight (with photometric settings available)
Just realized you were a girl... Thought you were an adult with a kid voice...
Great work btw, keep on !
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:iconanother-bob:
Another-Bob Featured By Owner Aug 7, 2015  New Deviant Professional Photographer
Aha,  you made two excellent points.  I'd also wondered about decimating the figure.  I was concerned about making it as low res as possible so that it would be easy on people's computers.  I hadn't even thought about material zones.  I'll make the suggested changes.
 Thanks a lot for your input. 
   Bob.
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:iconsickleyield:
SickleYield Featured By Owner Aug 7, 2015  Professional Digital Artist
No problem! :)  Thanks for being a good sport about receiving critical feedback.
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:iconanother-bob:
Another-Bob Featured By Owner Aug 6, 2015  New Deviant Professional Photographer
Hi again SickleYield,
I've just completed a short tutorial for sizing Blender created items for Daz3D, and some technical points on modeling for Daz3D.  Could you possibly check it for technical accuracy?  I know you work in Blender and thought of you first.
another-bob.deviantart.com/#/a…
Thanks muchly.
  Bob
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:iconsickleyield:
SickleYield Featured By Owner Aug 6, 2015  Professional Digital Artist
Sure, I'll give it a look!
Reply
:iconanother-bob:
Another-Bob Featured By Owner Aug 4, 2015  New Deviant Professional Photographer
I just finished reading a long and older (2013) thread in Daz3D forums where you made a large contribution to folks making tutorials on clothing creation.  You seem to be just about the only content artist that is enthusiastically helping prospective artists and I wanted to thank you for your time.    I'm serious enough about making a line of ornate wedding gowns from the late 80's that I've purchased a few from eBay (they cost almost nothing since there's so many for sale) in order to photograph the embroidery and copy the styles.  I'm also planning some full veils (with blushers of course) and tiaras.  Between what I've learned from both you and Patience55 I feel I now have all the knowledge I need.  I work in Blender and have gotten pretty good at modelling from using it at work as a professional graphic artist.
   Again, thanks a BIG bunch.
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:iconsickleyield:
SickleYield Featured By Owner Aug 4, 2015  Professional Digital Artist
Very welcome:)
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:iconcraigjohn:
CraigJohn Featured By Owner Jul 29, 2015
I always love buying your products and now you have excellent iRay tutorials! Thank you very much!!!! :squee: :+devwatch:
Reply
:iconsickleyield:
SickleYield Featured By Owner Jul 29, 2015  Professional Digital Artist
You're very welcome!  Thank you for the nice words. :)
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