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About Digital Art / Professional Core Member ShalenFemale/United States Recent Activity
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If you use the GIMP for the 2D portions of your texturing, it has some useful scripts and features for the render artist, including in the area of postwork.  I recently ran across this feature after completely missing it for years, so I just had to share it with you all!

Here's a before and after look using our BSI set and the Jax textures from Daz3D (the morph is Legacy Darius plus Legacy Gianni 6).

The GIMP Lens Flare Demo by SickleYield


Here's how you do it!


1.  Open your rendered image in the GIMP.

2.  Click on the Filters menu option, then Light And Shadow.

3.  Choose Lens Flare or Gradient Flare.  Gradient Flare has a lot of different options where Lens Flare is much simpler.

4. A dialogue box pops up.  For Lens Flare, just click the point in the preview where you want the lens flare to go, and then click OK.

5. For Gradient Flare, pick a flare option from the Selector list, click where in the preview you want it to go, then go to the Settings tab.

6. The Radius lets you determine how large the flare is.  Hue rotation determines the color.   Vector Angle and Vector Length determine where the "arm" of the flare with its bokeh will point and how long it will be.  Click the preview where you want the flare to start and play with the sliders until you get a result that you like.

7.  In the demo, the top right pic shows the plain Lens Flare.  The bottom right shows the "Distant Sun" option with its yellow color and medium radius.  And the "Gflare x3" option shows what you can do by repeatedly layering some different flares.


Have fun with it!  I look forward to seeing what you all can do with this quick, easy and fun form of postwork. :)
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deviantID

SickleYield
Shalen
Artist | Professional | Digital Art
United States
I'm a 3d modeler, texturer and rigger. I work with making conforming items, characters and props for the Genesis figures in DAZ Studio.

My DAZ store: www.daz3d.com/sickleyield

And at Renderosity: www.renderosity.com/mod/bcs/in…

Regrettably, I am no longer able to accept commissions for models. I just have too many projects going at any one time.
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:icontenebrian:
Tenebrian Featured By Owner Apr 25, 2016  Hobbyist General Artist
Thanks for the fav!
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:iconestroyer:
Estroyer Featured By Owner Apr 24, 2016   Digital Artist
I'm also a long time Gimp user and I too totally missed this feature :O
Reply
:iconanironbutterfly:
anironbutterfly Featured By Owner Apr 17, 2016  Hobbyist Digital Artist
The dreaded slime is cute. I don't think I've got a use for it, but it's your promos always have a sense of humour! :D
Reply
:iconsickleyield:
SickleYield Featured By Owner Apr 17, 2016  Professional Digital Artist
Thank you!
Reply
:iconposereality4:
Posereality4 Featured By Owner Mar 23, 2016
Long time Poser user and new to Daz and I am finding your tutorials very useful. Thank you for sharing!
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:iconsickleyield:
SickleYield Featured By Owner Mar 23, 2016  Professional Digital Artist
You're very welcome!  Let me know if you get stuck. :)
Reply
:iconcapt-flashback:
Capt-Flashback Featured By Owner Mar 18, 2016  New Deviant
learned it by watching you
Reply
:iconsickleyield:
SickleYield Featured By Owner Mar 19, 2016  Professional Digital Artist
^.^
Reply
:iconsethelo:
sethelo Featured By Owner Mar 15, 2016
Hi. I really enjoy all of your products and tutorials. I have a question that I think you could help me with if you have the time and inclination. How can I export an object from Blender and keep the origin point the same in DAZ Studio? It is an odd shaped prop, and I set the origin in Blender where I want it to pivot. But in DAZ, the origin gets reset. I can manually move it with joint editor, but I was hoping for something more precise. Thanks in advance!
Reply
:iconsickleyield:
SickleYield Featured By Owner Mar 15, 2016  Professional Digital Artist
Well that's curious, I have often had objs retain their center on export, I think.  Are you exporting to obj or another format?
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