Shop More Submit  Join Login
About Digital Art / Professional Premium Member ShalenFemale/United States Recent Activity
Deviant for 5 Years
2 Month Premium Membership
Statistics 735 Deviations 5,192 Comments 60,429 Pageviews

Newest Deviations



This won't be a complete comparison by any means.  For one thing, I've never really tried to sculpt new geometry in 3d Coat.  This is just what I've noticed with what I've been using them for (mainly texturing).  I think it will become clear why I think owning both is a good idea.  As a beginner you may need to start with 3d Coat, make some money, and then add Zbrush later (as I did), since 3d Coat costs about half as much.


They both do it.  They both claim to save your progress before doing so.  Both of them are also lying, because they're going to save about ten minutes before the crash, before you actually did half of what it is now erasing.  Save often.  In Zbrush save your tool, not the scene.  This is one of the lovely things that makes Zbrush such a joy to work with because of its *ahem* unique *ahem* interface, and I say that as a long-term user of Blender, which wears its interface as Jabba the Hut would wear a tiny top hat.  3d Coat's saves are a more normal affair as 3d programs I've used go.


Zbrush has it all over 3d Coat, with the ability to set up alphas separate from brushes adding tremendous additional versatility.  General handling of brushes is a bit more straightforward and doesn't require you to squint at a "depth" modifier that screws up your concept of displacement (that always drives me crazy in 3dCoat).  It's also vastly easier to simultaneously paint a detailed displacement and a diffuse texture.  I have yet to find a way to make 3d Coat do this because it wants to set up a sharp cliff-edge at the edge of every brush if I leave Depth on even slightly.


3d Coat is the winner here, because one, it sets up layers just like a 2D program, and two, it actually registers alpha channels when you don't paint a full opacity onto a layer.  Zbrush sits around twiddling its thumbs and then exports your layer onto a white backdrop.  Oh, did you forget to fill in a bright neon green in order to create your alpha channel later?  That's too bad, because Zbrush doesn't see a transparency there and you can't go back and add one in later.  I hope you enjoy manually erasing the edges of your elaborately drawn fur layer.

I would really, really like to be corrected on this, but searching Zbrush forums so far has produced a number of helpful "you should have done the green backdrop thing back at step one" suggestions.  If you're going to get into Zbrush expect to receive advice on the lines of "go back to step 1 and then."


It's much clearer how to do this in Zbrush, and Zbrush also is capable of letting you sculpt at a few million polys on a decent system, which I'm not sure 3d Coat can actually even do without crashing.  Zbrush does tend to leak memory and then crash and lose work when I've been using it for six or more hours, so there's that, but I think probably every 3d program does that. 

On the other hand, it's actually possible to paint a detailed diffuse at base resolution in 3d Coat.  Zbrush does not regard resolution of the texture and resolution of the mesh as different concepts right up until the instant of export, so subdividing up to millions of polygons is more or less mandatory unless you like squinting at an ugly blur.


Almost nothing beats 3d Coat in this area.  Zbrush is an extremely bizarre and fiddly interface, giving you the ability to create amazing things and then demanding you jump through a series of flaming hoops in order to do so.  3d Coat can't do anything like as much, but what you can do, you can do quickly and without having to redo it twelve times because the program kept crashing right at the moment of saving your tool progress.

Not that I'm bitter.


There's just a LOT of documentation on Zbrush online.  The most helpful will be in the form of forum posts, because that's where you will find the advice that is in answer to questions starting with "how do I" and not "everything about the X tool."  Youtube has some useful free tuts as well in addition to the huge library of them available free on Zbrush's site.

There's a lot less on 3d Coat, bar some tutorials on its web site.
  • Mood: Daily Needs
  • Listening to: Miracle of Sound
  • Reading: Blogs
  • Watching: Count Jackula
  • Playing: Minecraft
  • Eating: Homemade pumpkin custard
  • Drinking: Water


Artist | Professional | Digital Art
United States
I'm a 3d modeler, texturer and rigger. I work with making conforming items, characters and props for the Genesis figures in DAZ Studio.

My DAZ store:

And at Renderosity:…

Regrettably, I am no longer able to accept commissions for models. I just have too many projects going at any one time.


Add a Comment:
TheOwl68 Featured By Owner 1 day ago  Hobbyist Digital Artist
Thank you so much for the :+fav:, I truly appreciate it! :)
struck3Xbylightning Featured By Owner Nov 11, 2014  Student Digital Artist
Just purchased your Strands of Horror, awaiting download now.

It wasn't showing on the DAZ main page, but I received an email promotion and it was there, so I nabbed it.…
SickleYield Featured By Owner Nov 11, 2014  Professional Digital Artist
Thank you!  Apparently there's a bug with my store software as well so it was showing as 0 sales this morning. O.O
ibr-remote Featured By Owner Nov 1, 2014
Thank you for the fave ! 
arkeoklept Featured By Owner Oct 30, 2014  Hobbyist Digital Artist
Just bought Decadent. I like my Lilith a little more voluptuous and this product looks perfect. I remember you mentioning it. :heart:
SickleYield Featured By Owner Oct 30, 2014  Professional Digital Artist
:) Thank you, I hope you have fun with it!
OrionPax09 Featured By Owner Oct 23, 2014
I hope I'm not bothering you, but I have a question.

As an experiment in sculpting clothing, I created a pair of boots. During the sculpting process, I had Genesis in the Victoria 4 morph, as this boot is intended for females. But now when I'm trying to use the transfer utility, I can't seem to get it to work correctly. The boots won't mesh with properly with the Genesis model. It's like...when I apply Victoria 4 at 100%, they go to 200% on that same morph.

Is there anything I can do to correct this problem? Or do I need to go back and start from scratch?
SickleYield Featured By Owner Oct 23, 2014  Professional Digital Artist
You can't make clothing to a morph and use regular TU settings.  It has to be made to the Genesis base (this is true of both G1 and the G2's).

If you want clothing to only fit the Victoria 4 morph, you'll need to use a different procedure.  I never have done this, so I'm not familiar with it, but if you ask on the forum someone will be able to help you.
inkedillusions Featured By Owner Oct 22, 2014  Hobbyist Digital Artist
Hi Sickle thank you much for adding Mr Happy's Minions to your collection!!  Hugely appreciated!:D (Big Grin) 
GracieRavenbolt Featured By Owner Oct 21, 2014  Hobbyist General Artist
Hello! I just bought the singers of Chzor bundle and think it's great, thank you. BUT I also bought the Ball Joint Doll, firstly for Genesis, which I returned as it seemed to need V5 (which I don't have) and then for G2. I still can't make it work properly. I'm unsure which things to apply and in which order, and most seem to need V5  (eg: /data/DAZ 3D/Genesis/Base/UV Sets/DAZ 3D/GenePool/Victoria 5.dsf) or say they are missing parts, even though I installed it via the Daz install manager. If I apply a texture, eg Calais or actually any other one, then the ball joints are left white.  I am using Daz Studio 4.6 pro. Could you point me in the right direction of what items to use for what and what order and also, DO I need V5 - which is G1 and not G2 (I have V6) (and, sorry, but if so why doesn't it say so in the promo?)
If I need V5 I will have to return it again to Daz as I can't afford that on top of the BJD as well :-(
thank you so much for your help and sorry to 'stalk' you on Deviant Art! :-)
Add a Comment: